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Each stage sees you going toe-to-toe with one or more of Zod's Kryptonian attack force. Some enemies, like the Exo Drones, have visual tells that reveal weaknesses in their defence, allowing you to punch through. Most just telegraph their strike, however, giving you a chance to either parry or dodge. We found the latter approach the most reliable, with or block taps often failing to register in time.
It doesn't take long before things start getting a little stale, however. The standard fisticuffs which form the backbone of the game are somewhat limited, with only a handful of decent combos to fall back on.
These combos generally end with a supercharged haymaker which sends your foe rocketing off into the distance. Though it's initially satisfying to watch your opponent fly backwards through brick walls, the canned animation becomes quite tiresome quite quickly.